Loading draw/spaceinvaders/spaceinvaders.go +19 −12 Original line number Diff line number Diff line Loading @@ -20,6 +20,23 @@ func selectColor(colorMap map[int]color.RGBA, key string, colors []color.RGBA, m return } func hasEye(invader invader, xQ int) (eye bool) { if invader.eyes == 2 { if xQ > 4 && xQ < 6 { eye = true } } else if invader.eyes == 3 { if xQ > 3 && xQ < 7 { eye = true } } else if invader.eyes == 4 { if xQ > 3 && xQ < 8 { eye = true } } return } func SpaceInvaders(w http.ResponseWriter, key string, colors []color.RGBA, size int) { canvas := svg.New(w) canvas.Start(size, size) Loading @@ -43,19 +60,9 @@ func SpaceInvaders(w http.ResponseWriter, key string, colors []color.RGBA, size highBodyIndex := 2 if invader.height > 7 { if yQ == highBodyIndex { if invader.eyes == 2 { if xQ > 4 && xQ < 6 { fill = draw.FillFromRGBA(colorMap[xQ]) } } else if invader.eyes == 3 { if xQ > 3 && xQ < 7 { fill = draw.FillFromRGBA(colorMap[xQ]) } } else if invader.eyes == 4 { if xQ > 3 && xQ < 8 { if hasEye(invader, xQ) { fill = draw.FillFromRGBA(colorMap[xQ]) } } if invader.eyes > 1 { highBodyIndex-- } Loading Loading
draw/spaceinvaders/spaceinvaders.go +19 −12 Original line number Diff line number Diff line Loading @@ -20,6 +20,23 @@ func selectColor(colorMap map[int]color.RGBA, key string, colors []color.RGBA, m return } func hasEye(invader invader, xQ int) (eye bool) { if invader.eyes == 2 { if xQ > 4 && xQ < 6 { eye = true } } else if invader.eyes == 3 { if xQ > 3 && xQ < 7 { eye = true } } else if invader.eyes == 4 { if xQ > 3 && xQ < 8 { eye = true } } return } func SpaceInvaders(w http.ResponseWriter, key string, colors []color.RGBA, size int) { canvas := svg.New(w) canvas.Start(size, size) Loading @@ -43,19 +60,9 @@ func SpaceInvaders(w http.ResponseWriter, key string, colors []color.RGBA, size highBodyIndex := 2 if invader.height > 7 { if yQ == highBodyIndex { if invader.eyes == 2 { if xQ > 4 && xQ < 6 { fill = draw.FillFromRGBA(colorMap[xQ]) } } else if invader.eyes == 3 { if xQ > 3 && xQ < 7 { fill = draw.FillFromRGBA(colorMap[xQ]) } } else if invader.eyes == 4 { if xQ > 3 && xQ < 8 { if hasEye(invader, xQ) { fill = draw.FillFromRGBA(colorMap[xQ]) } } if invader.eyes > 1 { highBodyIndex-- } Loading