Loading draw/spaceinvaders/spaceinvaders.go +12 −7 Original line number Diff line number Diff line Loading @@ -9,6 +9,17 @@ import ( "github.com/taironas/tinygraphs/draw" ) func selectColor(colorMap map[int]color.RGBA, key string, colors []color.RGBA, middle float64, xQ, yQ, squares int) (c color.RGBA) { if float64(xQ) < middle { c = draw.PickColor(key, colors[1:], xQ+2*yQ) } else if xQ < squares { c = colorMap[squares-xQ-1] } else { c = colorMap[0] } return } func SpaceInvaders(w http.ResponseWriter, key string, colors []color.RGBA, size int) { canvas := svg.New(w) canvas.Start(size, size) Loading @@ -26,13 +37,7 @@ func SpaceInvaders(w http.ResponseWriter, key string, colors []color.RGBA, size x := xQ * quadrantSize fill := draw.FillFromRGBA(colors[0]) if _, ok := colorMap[xQ]; !ok { if float64(xQ) < middle { colorMap[xQ] = draw.PickColor(key, colors[1:], xQ+2*yQ) } else if xQ < squares { colorMap[xQ] = colorMap[squares-xQ-1] } else { colorMap[xQ] = colorMap[0] } colorMap[xQ] = selectColor(colorMap, key, colors, middle, xQ, yQ, squares) } highBodyIndex := 2 Loading Loading
draw/spaceinvaders/spaceinvaders.go +12 −7 Original line number Diff line number Diff line Loading @@ -9,6 +9,17 @@ import ( "github.com/taironas/tinygraphs/draw" ) func selectColor(colorMap map[int]color.RGBA, key string, colors []color.RGBA, middle float64, xQ, yQ, squares int) (c color.RGBA) { if float64(xQ) < middle { c = draw.PickColor(key, colors[1:], xQ+2*yQ) } else if xQ < squares { c = colorMap[squares-xQ-1] } else { c = colorMap[0] } return } func SpaceInvaders(w http.ResponseWriter, key string, colors []color.RGBA, size int) { canvas := svg.New(w) canvas.Start(size, size) Loading @@ -26,13 +37,7 @@ func SpaceInvaders(w http.ResponseWriter, key string, colors []color.RGBA, size x := xQ * quadrantSize fill := draw.FillFromRGBA(colors[0]) if _, ok := colorMap[xQ]; !ok { if float64(xQ) < middle { colorMap[xQ] = draw.PickColor(key, colors[1:], xQ+2*yQ) } else if xQ < squares { colorMap[xQ] = colorMap[squares-xQ-1] } else { colorMap[xQ] = colorMap[0] } colorMap[xQ] = selectColor(colorMap, key, colors, middle, xQ, yQ, squares) } highBodyIndex := 2 Loading