Commit f44ba95e authored by santiaago's avatar santiaago
Browse files

add gradient banner functions to isogrids package #67

parent b833ae67
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+3 −4
Original line number Diff line number Diff line
@@ -5,18 +5,17 @@ import (
	"net/http"

	"github.com/taironas/tinygraphs/colors"
	"github.com/taironas/tinygraphs/draw/squares"
	"github.com/taironas/tinygraphs/extract"
	"github.com/taironas/tinygraphs/write"
)

// Gradient handler for "labs/squares/banner/gradient"
// Gradient handler for "labs/isogrids/banner/gradient"
// generates a color gradient random grid image.
func BannerGradient(w http.ResponseWriter, r *http.Request) {

	width := extract.Width(r)
	height := extract.Height(r)
	xsquares := extract.XSquares(r)
	xtriangles := extract.XTriangles(r)
	numColors := extract.NumColors(r)
	gv := extract.GradientVector(r, uint8(0), uint8(0), uint8(width), uint8(0))

@@ -40,5 +39,5 @@ func BannerGradient(w http.ResponseWriter, r *http.Request) {
	}

	write.ImageSVG(w)
	squares.RandomGradientSVG(w, colors, gColors, gv, width, height, xsquares)
	isogrids.RandomGradientSVG(w, colors, gColors, gv, width, height, xtriangles)
}
+67 −0
Original line number Diff line number Diff line
package isogrids

import (
	"image/color"
	"math"
	"net/http"

	"github.com/ajstarks/svgo"
	"github.com/taironas/tinygraphs/colors"
	"github.com/taironas/tinygraphs/draw"
)

// RandomGradientSVG builds an image.
func RandomGradientSVG(w http.ResponseWriter, colors, gColors []color.RGBA, gv colors.GradientVector, width, height, xsquares int) {

	var gradientColors []svg.Offcolor
	gradientColors = make([]svg.Offcolor, len(gColors))
	percentage := uint8(100 / len(gColors))

	step := uint8(100 / len(gColors))
	for i, c := range gColors {
		gradientColors[i] = svg.Offcolor{percentage, RGBToHex(c.R, c.G, c.B), 1}
		percentage += step
	}

	canvas := svg.New(w)
	canvas.Start(width, height)
	canvas.Def()
	canvas.LinearGradient("gradientColors", gv.X1, gv.Y1, gv.X2, gv.Y2, gradientColors)
	canvas.DefEnd()
	canvas.Rect(0, 0, width, height, "fill:url(#gradientColors)")

	squares := xsquares
	quadrantSize := width / squares
	middle := math.Ceil(float64(squares) / float64(2))
	colorMap := make(map[int]color.RGBA)
	colorIndex := make(map[int]int)
	for yQ := 0; yQ < squares; yQ++ {
		y := yQ * quadrantSize
		colorMap = make(map[int]color.RGBA)
		colorIndex = make(map[int]int)
		for xQ := 0; xQ < squares; xQ++ {
			x := xQ * quadrantSize
			fill := ""
			if _, ok := colorMap[xQ]; !ok {
				if float64(xQ) < middle {
					colorIndex[xQ] = draw.RandomIndexFromArray(colors)
					colorMap[xQ] = colors[colorIndex[xQ]]
				} else if xQ < squares {
					colorIndex[xQ] = colorIndex[squares-xQ-1]
					colorMap[xQ] = colorMap[squares-xQ-1]
				} else {
					colorIndex[xQ] = colorIndex[0]
					colorMap[xQ] = colorMap[0]
				}
			}
			if colorIndex[xQ] != 0 {
				fill = "fill:none"
			} else {
				fill = draw.FillFromRGBA(colorMap[xQ])

			}
			canvas.Rect(x, y, quadrantSize, quadrantSize, fill)
		}
	}
	canvas.End()
}