Loading draw/isogrids/hexa16.go +71 −94 Original line number Diff line number Diff line Loading @@ -436,7 +436,8 @@ func isInTriangleR(id, xL, yL int) bool { func triangleId(x, y, direction int) int { t1 := [][]int{ triangles := [][]trianglePosition{ []trianglePosition{ {0, 1, right}, {0, 2, right}, {0, 3, right}, Loading @@ -446,8 +447,8 @@ func triangleId(x, y, direction int) int { {1, 3, right}, {1, 2, left}, {2, 2, right}, } t2 := [][]int{ }, []trianglePosition{ {0, 1, left}, {1, 1, right}, {1, 0, left}, Loading @@ -457,8 +458,7 @@ func triangleId(x, y, direction int) int { {2, 0, left}, {2, 1, left}, {2, 2, left}, } t3 := [][]int{ }, []trianglePosition{ {3, 0, right}, {3, 1, right}, {3, 2, right}, Loading @@ -468,8 +468,8 @@ func triangleId(x, y, direction int) int { {4, 1, right}, {4, 1, left}, {5, 1, right}, } t4 := [][]int{ }, []trianglePosition{ {3, 2, left}, {4, 2, right}, {4, 2, left}, Loading @@ -479,8 +479,8 @@ func triangleId(x, y, direction int) int { {5, 1, left}, {5, 2, left}, {5, 3, left}, } t5 := [][]int{ }, []trianglePosition{ {3, 3, right}, {3, 4, right}, {3, 5, right}, Loading @@ -490,8 +490,8 @@ func triangleId(x, y, direction int) int { {4, 4, right}, {4, 4, left}, {5, 4, right}, } t6 := [][]int{ }, []trianglePosition{ {0, 4, left}, {1, 4, right}, {1, 3, left}, Loading @@ -501,37 +501,14 @@ func triangleId(x, y, direction int) int { {2, 3, left}, {2, 4, left}, {2, 5, left}, }, } for _, p := range t1 { if p[0] == x && p[1] == y && (direction == p[2]) { return 0 } } for _, p := range t2 { if p[0] == x && p[1] == y && (direction == p[2]) { return 1 } } for _, p := range t3 { if p[0] == x && p[1] == y && (direction == p[2]) { return 2 } } for _, p := range t4 { if p[0] == x && p[1] == y && (direction == p[2]) { return 3 } } for _, p := range t5 { if p[0] == x && p[1] == y && (direction == p[2]) { return 4 } for i, t := range triangles { for _, ti := range t { if ti.x == x && ti.y == y && (direction == ti.direction) { return i } for _, p := range t6 { if p[0] == x && p[1] == y && (direction == p[2]) { return 5 } } Loading Loading
draw/isogrids/hexa16.go +71 −94 Original line number Diff line number Diff line Loading @@ -436,7 +436,8 @@ func isInTriangleR(id, xL, yL int) bool { func triangleId(x, y, direction int) int { t1 := [][]int{ triangles := [][]trianglePosition{ []trianglePosition{ {0, 1, right}, {0, 2, right}, {0, 3, right}, Loading @@ -446,8 +447,8 @@ func triangleId(x, y, direction int) int { {1, 3, right}, {1, 2, left}, {2, 2, right}, } t2 := [][]int{ }, []trianglePosition{ {0, 1, left}, {1, 1, right}, {1, 0, left}, Loading @@ -457,8 +458,7 @@ func triangleId(x, y, direction int) int { {2, 0, left}, {2, 1, left}, {2, 2, left}, } t3 := [][]int{ }, []trianglePosition{ {3, 0, right}, {3, 1, right}, {3, 2, right}, Loading @@ -468,8 +468,8 @@ func triangleId(x, y, direction int) int { {4, 1, right}, {4, 1, left}, {5, 1, right}, } t4 := [][]int{ }, []trianglePosition{ {3, 2, left}, {4, 2, right}, {4, 2, left}, Loading @@ -479,8 +479,8 @@ func triangleId(x, y, direction int) int { {5, 1, left}, {5, 2, left}, {5, 3, left}, } t5 := [][]int{ }, []trianglePosition{ {3, 3, right}, {3, 4, right}, {3, 5, right}, Loading @@ -490,8 +490,8 @@ func triangleId(x, y, direction int) int { {4, 4, right}, {4, 4, left}, {5, 4, right}, } t6 := [][]int{ }, []trianglePosition{ {0, 4, left}, {1, 4, right}, {1, 3, left}, Loading @@ -501,37 +501,14 @@ func triangleId(x, y, direction int) int { {2, 3, left}, {2, 4, left}, {2, 5, left}, }, } for _, p := range t1 { if p[0] == x && p[1] == y && (direction == p[2]) { return 0 } } for _, p := range t2 { if p[0] == x && p[1] == y && (direction == p[2]) { return 1 } } for _, p := range t3 { if p[0] == x && p[1] == y && (direction == p[2]) { return 2 } } for _, p := range t4 { if p[0] == x && p[1] == y && (direction == p[2]) { return 3 } } for _, p := range t5 { if p[0] == x && p[1] == y && (direction == p[2]) { return 4 } for i, t := range triangles { for _, ti := range t { if ti.x == x && ti.y == y && (direction == ti.direction) { return i } for _, p := range t6 { if p[0] == x && p[1] == y && (direction == p[2]) { return 5 } } Loading