Loading draw/squares/random.go +24 −24 Original line number Diff line number Diff line Loading @@ -31,29 +31,6 @@ func RandomGrid(m *image.RGBA, colors []color.RGBA, xSquares int) { } } // RandomGradientGrid builds a grid image with with x colors selected at random for each quadrant going from brighter to dracker color. func RandomGradientGrid(m *image.RGBA, colors []color.RGBA, xSquares int) { size := m.Bounds().Size() quad := size.X / xSquares colorMap := make(map[int]color.RGBA) var currentQuadrand = 0 for x := 0; x < size.X; x++ { if x/quad != currentQuadrand { colorMap = make(map[int]color.RGBA) currentQuadrand = x / quad } percentage := int(float64(x) / float64(size.X) * 100) for y := 0; y < size.Y; y++ { yQuadrant := y / quad if _, ok := colorMap[yQuadrant]; !ok { colorMap[yQuadrant] = draw.ColorByPercentage(colors, percentage) } m.Set(x, y, colorMap[yQuadrant]) } } } // RandomGridSVG builds a grid image with with x colors selected at random for each quadrant. func RandomGridSVG(w http.ResponseWriter, colors []color.RGBA, width, height, xSquares int) { canvas := svg.New(w) Loading @@ -76,6 +53,29 @@ func RandomGridSVG(w http.ResponseWriter, colors []color.RGBA, width, height, xS canvas.End() } // RandomGradientGrid builds a grid image with with x colors selected at random for each quadrant going from brighter to dracker color. func RandomGradientGrid(m *image.RGBA, colors []color.RGBA, xSquares int) { size := m.Bounds().Size() quad := size.X / xSquares colorMap := make(map[int]color.RGBA) var currentQuadrand = 0 for x := 0; x < size.X; x++ { if x/quad != currentQuadrand { colorMap = make(map[int]color.RGBA) currentQuadrand = x / quad } percentage := 100 - int(float64(x)/float64(size.X)*100) for y := 0; y < size.Y; y++ { yQuadrant := y / quad if _, ok := colorMap[yQuadrant]; !ok { colorMap[yQuadrant] = draw.ColorByPercentage(colors, percentage) } m.Set(x, y, colorMap[yQuadrant]) } } } // RandomGradientGridSVG builds a grid image with with x colors selected at random for each quadrant. func RandomGradientGridSVG(w http.ResponseWriter, colors []color.RGBA, width, height, xSquares int) { canvas := svg.New(w) Loading @@ -90,7 +90,7 @@ func RandomGradientGridSVG(w http.ResponseWriter, colors []color.RGBA, width, he for xQ := 0; xQ < squares; xQ++ { x := xQ * quadrantSize if _, ok := colorMap[xQ]; !ok { percentage := int(float64(xQ) / float64(squares) * 100) percentage := 100 - int(float64(xQ)/float64(squares)*100) colorMap[xQ] = draw.ColorByPercentage(colors, percentage) } canvas.Rect(x, y, quadrantSize, quadrantSize, draw.FillFromRGBA(colorMap[xQ])) Loading Loading
draw/squares/random.go +24 −24 Original line number Diff line number Diff line Loading @@ -31,29 +31,6 @@ func RandomGrid(m *image.RGBA, colors []color.RGBA, xSquares int) { } } // RandomGradientGrid builds a grid image with with x colors selected at random for each quadrant going from brighter to dracker color. func RandomGradientGrid(m *image.RGBA, colors []color.RGBA, xSquares int) { size := m.Bounds().Size() quad := size.X / xSquares colorMap := make(map[int]color.RGBA) var currentQuadrand = 0 for x := 0; x < size.X; x++ { if x/quad != currentQuadrand { colorMap = make(map[int]color.RGBA) currentQuadrand = x / quad } percentage := int(float64(x) / float64(size.X) * 100) for y := 0; y < size.Y; y++ { yQuadrant := y / quad if _, ok := colorMap[yQuadrant]; !ok { colorMap[yQuadrant] = draw.ColorByPercentage(colors, percentage) } m.Set(x, y, colorMap[yQuadrant]) } } } // RandomGridSVG builds a grid image with with x colors selected at random for each quadrant. func RandomGridSVG(w http.ResponseWriter, colors []color.RGBA, width, height, xSquares int) { canvas := svg.New(w) Loading @@ -76,6 +53,29 @@ func RandomGridSVG(w http.ResponseWriter, colors []color.RGBA, width, height, xS canvas.End() } // RandomGradientGrid builds a grid image with with x colors selected at random for each quadrant going from brighter to dracker color. func RandomGradientGrid(m *image.RGBA, colors []color.RGBA, xSquares int) { size := m.Bounds().Size() quad := size.X / xSquares colorMap := make(map[int]color.RGBA) var currentQuadrand = 0 for x := 0; x < size.X; x++ { if x/quad != currentQuadrand { colorMap = make(map[int]color.RGBA) currentQuadrand = x / quad } percentage := 100 - int(float64(x)/float64(size.X)*100) for y := 0; y < size.Y; y++ { yQuadrant := y / quad if _, ok := colorMap[yQuadrant]; !ok { colorMap[yQuadrant] = draw.ColorByPercentage(colors, percentage) } m.Set(x, y, colorMap[yQuadrant]) } } } // RandomGradientGridSVG builds a grid image with with x colors selected at random for each quadrant. func RandomGradientGridSVG(w http.ResponseWriter, colors []color.RGBA, width, height, xSquares int) { canvas := svg.New(w) Loading @@ -90,7 +90,7 @@ func RandomGradientGridSVG(w http.ResponseWriter, colors []color.RGBA, width, he for xQ := 0; xQ < squares; xQ++ { x := xQ * quadrantSize if _, ok := colorMap[xQ]; !ok { percentage := int(float64(xQ) / float64(squares) * 100) percentage := 100 - int(float64(xQ)/float64(squares)*100) colorMap[xQ] = draw.ColorByPercentage(colors, percentage) } canvas.Rect(x, y, quadrantSize, quadrantSize, draw.FillFromRGBA(colorMap[xQ])) Loading