Commit 860b4244 authored by santiaago's avatar santiaago
Browse files

add gradient random isogrids banner #36

parent 0994507d
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+2 −0
Original line number Diff line number Diff line
@@ -28,6 +28,8 @@ func main() {
	r.HandleFunc("/squares/:key", squares.Square) //cached

	r.HandleFunc("/isogrids/banner/random", isogrids.BannerRandom)
	r.HandleFunc("/isogrids/banner/random/gradient", isogrids.BannerRandomGradient)

	r.HandleFunc("/isogrids/:key", isogrids.Isogrids)
	r.HandleFunc("/spaceinvaders/:key", spaceinvaders.SpaceInvaders)

+31 −0
Original line number Diff line number Diff line
@@ -40,3 +40,34 @@ func BannerRandom(w http.ResponseWriter, r *http.Request) {
	write.ImageSVG(w)
	isogrids.Random(w, "", colors, width, height, xt)
}

// BannerRandomGradinet handler for /isogrids/banner/random/gradient.
// Generates a random gradient banner isogrid image.
func BannerRandomGradient(w http.ResponseWriter, r *http.Request) {
	width := extract.Width(r)
	height := extract.Height(r)

	colorMap := colors.MapOfColorThemes()
	bg, fg := extract.ExtraColors(r, colorMap)
	theme := extract.Theme(r)
	if val, ok := colorMap[theme]; ok {
		bg = val[0]
		fg = val[1]
	}

	var colors []color.RGBA
	if theme != "base" {
		if _, ok := colorMap[theme]; ok {
			numColors := extract.NumColors(r)
			colors = append(colors, colorMap[theme][0:numColors]...)
		} else {
			colors = append(colors, colorMap["base"]...)
		}
	} else {
		colors = append(colors, bg, fg)
	}

	xt := extract.XTriangles(r)
	write.ImageSVG(w)
	isogrids.RandomGradient(w, "", colors, width, height, xt)
}
+55 −0
Original line number Diff line number Diff line
@@ -63,6 +63,61 @@ func Random(w http.ResponseWriter, key string, colors []color.RGBA, width, heigh
	canvas.End()
}

// Random creates an isogrids svg image with half diagonals.
func RandomGradient(w http.ResponseWriter, key string, colors []color.RGBA, width, height, lines int) {
	canvas := svg.New(w)
	canvas.Start(width, height)

	fringeSize := width / lines

	// triangle grid here:
	for xL := -1; xL <= lines; xL++ {
		percentage := int(float64(xL) / float64(lines) * 100)
		for yL := -1; yL <= lines; yL++ {
			var x1, x2, x3, y1, y2, y3 int
			if (xL % 2) == 0 {
				x1 = (xL) * fringeSize
				x2 = (xL + 1) * fringeSize
				x3 = x1
				y1 = yL * fringeSize
				y2 = y1 + fringeSize/2
				y3 = (yL + 1) * fringeSize
			} else {
				x1 = (xL + 1) * fringeSize
				x2 = xL * fringeSize
				x3 = x1
				y1 = yL * fringeSize
				y2 = y1 + fringeSize/2
				y3 = (yL + 1) * fringeSize
			}
			xs := []int{x1, x2, x3}
			ys := []int{y1, y2, y3}
			canvas.Polygon(xs, ys, draw.FillFromRGBA(draw.ColorByPercentage(colors, percentage))) //draw.RandomColorFromArray(colors)))

			var x11, x12, x13, y11, y12, y13 int
			if (xL % 2) == 0 {
				x11 = (xL + 1) * fringeSize
				x12 = (xL) * fringeSize
				x13 = x11
				y11 = yL*fringeSize + fringeSize/2
				y12 = y11 + fringeSize/2
				y13 = (yL+1)*fringeSize + fringeSize/2
			} else {
				x11 = (xL) * fringeSize
				x12 = (xL + 1) * fringeSize
				x13 = x11
				y11 = yL*fringeSize + fringeSize/2
				y12 = y1 + fringeSize
				y13 = (yL+1)*fringeSize + fringeSize/2
			}
			xs1 := []int{x11, x12, x13}
			ys1 := []int{y11, y12, y13}
			canvas.Polygon(xs1, ys1, draw.FillFromRGBA(draw.ColorByPercentage(colors, percentage))) //draw.RandomColorFromArray(colors)))
		}
	}
	canvas.End()
}

// RandomMirror builds an image with 10x10 grids of half diagonals
func RandomMirror(w http.ResponseWriter, key string, colors []color.RGBA, size int) {
	canvas := svg.New(w)