Commit 4b181bc1 authored by santiaago's avatar santiaago
Browse files

refactor hexa code

parent bc1719b3
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+30 −13
Original line number Diff line number Diff line
@@ -43,27 +43,20 @@ func Hexa(w http.ResponseWriter, key string, colors []color.RGBA, size, lines in

			var x1, x2, x3, y1, y2, y3 int
			if (xL % 2) == 0 {
				x1 = xL * fringeSize
				x2 = xL*fringeSize + distance
				x3 = x1
				y1 = yL * fringeSize
				y2 = y1 + fringeSize/2
				y3 = yL*fringeSize + distance
				x1, y1, x2, y2, x3, y3 = rightTriangle(xL, yL, fringeSize, distance)
			} else {
				x1 = xL*fringeSize + distance
				x2 = xL * fringeSize
				x3 = x1
				y1 = yL * fringeSize
				y2 = y1 + fringeSize/2
				y3 = yL*fringeSize + distance
				x1, y1, x2, y2, x3, y3 = leftTriangle(xL, yL, fringeSize, distance)
			}

			xs := []int{x1 + offset/2, x2 + offset/2, x3 + offset/2}
			ys := []int{y1 + offset/2, y2 + offset/2, y3 + offset/2}

			if lines%4 != 0 {
				xs[0] = x2 + offset/2
				xs[1] = x1 + offset/2
				xs[2] = x2 + offset/2
			}

			canvas.Polygon(xs, ys, fill1)

			xsMirror := []int{0, 0, 0}
@@ -79,7 +72,9 @@ func Hexa(w http.ResponseWriter, key string, colors []color.RGBA, size, lines in
				x12 = xL * fringeSize
				x13 = x11
				y11 = yL*fringeSize + fringeSize/2
				y12 = y3 // to have a perfect hexagon, we make sure that previews triangle and this one touch each other in this point
				// to have a perfect hexagon,
				// we make sure that previous triangle and this one touch each other in this point.
				y12 = y3
				y13 = yL*fringeSize + fringeSize/2 + distance
			} else {
				x11 = xL * fringeSize
@@ -184,6 +179,28 @@ func isFill2InHexagon(xL, yL, lines int) bool {
	return false
}

// rightTriangle computes a right oriented triangle '>'
func rightTriangle(xL, yL, fringeSize, distance int) (x1, y1, x2, y2, x3, y3 int) {
	x1 = xL * fringeSize
	x2 = xL*fringeSize + distance
	x3 = x1
	y1 = yL * fringeSize
	y2 = y1 + fringeSize/2
	y3 = yL*fringeSize + distance
	return
}

// leftTriangle computes the coordinates of a left oriented triangle '<'
func leftTriangle(xL, yL, fringeSize, distance int) (x1, y1, x2, y2, x3, y3 int) {
	x1 = xL*fringeSize + distance
	x2 = xL * fringeSize
	x3 = x1
	y1 = yL * fringeSize
	y2 = y1 + fringeSize/2
	y3 = yL*fringeSize + distance
	return
}

func fillWhite() string {
	return "fill:rgb(255,255,255)"