Loading draw/isogrids/isogrids.go +0 −175 Original line number Diff line number Diff line package isogrids import ( "fmt" "image/color" "net/http" Loading @@ -9,180 +8,6 @@ import ( "github.com/taironas/tinygraphs/draw" ) // Random creates an isogrids svg image with half diagonals. func Random(w http.ResponseWriter, key string, colors []color.RGBA, width, height, lines int) { canvas := svg.New(w) canvas.Start(width, height) fringeSize := width / lines // triangle grid here: for xL := -1; xL <= lines; xL++ { for yL := -1; yL <= lines; yL++ { var x1, x2, x3, y1, y2, y3 int if (xL % 2) == 0 { x1 = (xL) * fringeSize x2 = (xL + 1) * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } else { x1 = (xL + 1) * fringeSize x2 = xL * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } xs := []int{x1, x2, x3} ys := []int{y1, y2, y3} canvas.Polygon(xs, ys, draw.FillFromRGBA(draw.RandomColorFromArray(colors))) var x11, x12, x13, y11, y12, y13 int if (xL % 2) == 0 { x11 = (xL + 1) * fringeSize x12 = (xL) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y11 + fringeSize/2 y13 = (yL+1)*fringeSize + fringeSize/2 } else { x11 = (xL) * fringeSize x12 = (xL + 1) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y1 + fringeSize y13 = (yL+1)*fringeSize + fringeSize/2 } xs1 := []int{x11, x12, x13} ys1 := []int{y11, y12, y13} canvas.Polygon(xs1, ys1, draw.FillFromRGBA(draw.RandomColorFromArray(colors))) } } canvas.End() } // Random creates an isogrids svg image with half diagonals. func RandomGradient(w http.ResponseWriter, key string, colors []color.RGBA, width, height, lines int) { canvas := svg.New(w) canvas.Start(width, height) fringeSize := width / lines // triangle grid here: for xL := -1; xL <= lines; xL++ { percentage := int(float64(xL) / float64(lines) * 100) for yL := -1; yL <= lines; yL++ { var x1, x2, x3, y1, y2, y3 int if (xL % 2) == 0 { x1 = (xL) * fringeSize x2 = (xL + 1) * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } else { x1 = (xL + 1) * fringeSize x2 = xL * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } xs := []int{x1, x2, x3} ys := []int{y1, y2, y3} canvas.Polygon(xs, ys, draw.FillFromRGBA(draw.ColorByPercentage(colors, percentage))) //draw.RandomColorFromArray(colors))) var x11, x12, x13, y11, y12, y13 int if (xL % 2) == 0 { x11 = (xL + 1) * fringeSize x12 = (xL) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y11 + fringeSize/2 y13 = (yL+1)*fringeSize + fringeSize/2 } else { x11 = (xL) * fringeSize x12 = (xL + 1) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y1 + fringeSize y13 = (yL+1)*fringeSize + fringeSize/2 } xs1 := []int{x11, x12, x13} ys1 := []int{y11, y12, y13} canvas.Polygon(xs1, ys1, draw.FillFromRGBA(draw.ColorByPercentage(colors, percentage))) //draw.RandomColorFromArray(colors))) } } canvas.End() } // RandomMirror builds an image with 10x10 grids of half diagonals func RandomMirror(w http.ResponseWriter, key string, colors []color.RGBA, size int) { canvas := svg.New(w) canvas.Start(size, size) lines := 10 fringeSize := size / lines // triangle grid here: for xL := -1; xL <= lines/2; xL++ { for yL := -1; yL <= lines; yL++ { var x1, x2, x3, y1, y2, y3 int if (xL % 2) == 0 { x1 = (xL) * fringeSize x2 = (xL + 1) * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } else { x1 = (xL + 1) * fringeSize x2 = xL * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } xs := []int{x1, x2, x3} ys := []int{y1, y2, y3} fill1 := draw.FillFromRGBA(draw.RandomColorFromArray(colors)) canvas.Polygon(xs, ys, fmt.Sprintf("stroke:black;stroke-width:2; %s", fill1)) var x11, x12, x13, y11, y12, y13 int if (xL % 2) == 0 { x11 = (xL + 1) * fringeSize x12 = (xL) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y11 + fringeSize/2 y13 = (yL+1)*fringeSize + fringeSize/2 } else { x11 = (xL) * fringeSize x12 = (xL + 1) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y1 + fringeSize y13 = (yL+1)*fringeSize + fringeSize/2 } xs1 := []int{x11, x12, x13} ys1 := []int{y11, y12, y13} fill2 := draw.FillFromRGBA(draw.RandomColorFromArray(colors)) canvas.Polygon(xs1, ys1, fill2) // apply mirror: xs[0] = (lines * fringeSize) - xs[0] xs[1] = (lines * fringeSize) - xs[1] xs[2] = (lines * fringeSize) - xs[2] xs1[0] = (lines * fringeSize) - xs1[0] xs1[1] = (lines * fringeSize) - xs1[1] xs1[2] = (lines * fringeSize) - xs1[2] canvas.Polygon(xs, ys, fill1) canvas.Polygon(xs1, ys1, fill2) } } canvas.End() } // Isogrids builds an image with 10x10 grids of half diagonals func Isogrids(w http.ResponseWriter, key string, colors []color.RGBA, size, lines int) { canvas := svg.New(w) Loading draw/isogrids/random.go 0 → 100644 +180 −0 Original line number Diff line number Diff line package isogrids import ( "fmt" "image/color" "net/http" "github.com/ajstarks/svgo" "github.com/taironas/tinygraphs/draw" ) func Random(w http.ResponseWriter, key string, colors []color.RGBA, width, height, lines int) { canvas := svg.New(w) canvas.Start(width, height) fringeSize := width / lines for xL := -1; xL <= lines; xL++ { for yL := -1; yL <= lines; yL++ { var x1, x2, x3, y1, y2, y3 int if (xL % 2) == 0 { x1 = (xL) * fringeSize x2 = (xL + 1) * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } else { x1 = (xL + 1) * fringeSize x2 = xL * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } xs := []int{x1, x2, x3} ys := []int{y1, y2, y3} canvas.Polygon(xs, ys, draw.FillFromRGBA(draw.RandomColorFromArray(colors))) var x11, x12, x13, y11, y12, y13 int if (xL % 2) == 0 { x11 = (xL + 1) * fringeSize x12 = (xL) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y11 + fringeSize/2 y13 = (yL+1)*fringeSize + fringeSize/2 } else { x11 = (xL) * fringeSize x12 = (xL + 1) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y1 + fringeSize y13 = (yL+1)*fringeSize + fringeSize/2 } xs1 := []int{x11, x12, x13} ys1 := []int{y11, y12, y13} canvas.Polygon(xs1, ys1, draw.FillFromRGBA(draw.RandomColorFromArray(colors))) } } canvas.End() } // Random creates an isogrids svg image with half diagonals. func RandomGradient(w http.ResponseWriter, key string, colors []color.RGBA, width, height, lines int) { canvas := svg.New(w) canvas.Start(width, height) fringeSize := width / lines for xL := -1; xL <= lines; xL++ { percentage := int(float64(xL) / float64(lines) * 100) for yL := -1; yL <= lines; yL++ { var x1, x2, x3, y1, y2, y3 int if (xL % 2) == 0 { x1 = (xL) * fringeSize x2 = (xL + 1) * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } else { x1 = (xL + 1) * fringeSize x2 = xL * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } xs := []int{x1, x2, x3} ys := []int{y1, y2, y3} canvas.Polygon(xs, ys, draw.FillFromRGBA(draw.ColorByPercentage(colors, percentage))) var x11, x12, x13, y11, y12, y13 int if (xL % 2) == 0 { x11 = (xL + 1) * fringeSize x12 = (xL) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y11 + fringeSize/2 y13 = (yL+1)*fringeSize + fringeSize/2 } else { x11 = (xL) * fringeSize x12 = (xL + 1) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y1 + fringeSize y13 = (yL+1)*fringeSize + fringeSize/2 } xs1 := []int{x11, x12, x13} ys1 := []int{y11, y12, y13} canvas.Polygon(xs1, ys1, draw.FillFromRGBA(draw.ColorByPercentage(colors, percentage))) } } canvas.End() } // RandomMirror builds an image with 10x10 grids of half diagonals func RandomMirror(w http.ResponseWriter, key string, colors []color.RGBA, size int) { canvas := svg.New(w) canvas.Start(size, size) lines := 10 fringeSize := size / lines for xL := -1; xL <= lines/2; xL++ { for yL := -1; yL <= lines; yL++ { var x1, x2, x3, y1, y2, y3 int if (xL % 2) == 0 { x1 = (xL) * fringeSize x2 = (xL + 1) * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } else { x1 = (xL + 1) * fringeSize x2 = xL * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } xs := []int{x1, x2, x3} ys := []int{y1, y2, y3} fill1 := draw.FillFromRGBA(draw.RandomColorFromArray(colors)) canvas.Polygon(xs, ys, fmt.Sprintf("stroke:black;stroke-width:2; %s", fill1)) var x11, x12, x13, y11, y12, y13 int if (xL % 2) == 0 { x11 = (xL + 1) * fringeSize x12 = (xL) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y11 + fringeSize/2 y13 = (yL+1)*fringeSize + fringeSize/2 } else { x11 = (xL) * fringeSize x12 = (xL + 1) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y1 + fringeSize y13 = (yL+1)*fringeSize + fringeSize/2 } xs1 := []int{x11, x12, x13} ys1 := []int{y11, y12, y13} fill2 := draw.FillFromRGBA(draw.RandomColorFromArray(colors)) canvas.Polygon(xs1, ys1, fill2) xs[0] = (lines * fringeSize) - xs[0] xs[1] = (lines * fringeSize) - xs[1] xs[2] = (lines * fringeSize) - xs[2] xs1[0] = (lines * fringeSize) - xs1[0] xs1[1] = (lines * fringeSize) - xs1[1] xs1[2] = (lines * fringeSize) - xs1[2] canvas.Polygon(xs, ys, fill1) canvas.Polygon(xs1, ys1, fill2) } } canvas.End() } Loading
draw/isogrids/isogrids.go +0 −175 Original line number Diff line number Diff line package isogrids import ( "fmt" "image/color" "net/http" Loading @@ -9,180 +8,6 @@ import ( "github.com/taironas/tinygraphs/draw" ) // Random creates an isogrids svg image with half diagonals. func Random(w http.ResponseWriter, key string, colors []color.RGBA, width, height, lines int) { canvas := svg.New(w) canvas.Start(width, height) fringeSize := width / lines // triangle grid here: for xL := -1; xL <= lines; xL++ { for yL := -1; yL <= lines; yL++ { var x1, x2, x3, y1, y2, y3 int if (xL % 2) == 0 { x1 = (xL) * fringeSize x2 = (xL + 1) * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } else { x1 = (xL + 1) * fringeSize x2 = xL * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } xs := []int{x1, x2, x3} ys := []int{y1, y2, y3} canvas.Polygon(xs, ys, draw.FillFromRGBA(draw.RandomColorFromArray(colors))) var x11, x12, x13, y11, y12, y13 int if (xL % 2) == 0 { x11 = (xL + 1) * fringeSize x12 = (xL) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y11 + fringeSize/2 y13 = (yL+1)*fringeSize + fringeSize/2 } else { x11 = (xL) * fringeSize x12 = (xL + 1) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y1 + fringeSize y13 = (yL+1)*fringeSize + fringeSize/2 } xs1 := []int{x11, x12, x13} ys1 := []int{y11, y12, y13} canvas.Polygon(xs1, ys1, draw.FillFromRGBA(draw.RandomColorFromArray(colors))) } } canvas.End() } // Random creates an isogrids svg image with half diagonals. func RandomGradient(w http.ResponseWriter, key string, colors []color.RGBA, width, height, lines int) { canvas := svg.New(w) canvas.Start(width, height) fringeSize := width / lines // triangle grid here: for xL := -1; xL <= lines; xL++ { percentage := int(float64(xL) / float64(lines) * 100) for yL := -1; yL <= lines; yL++ { var x1, x2, x3, y1, y2, y3 int if (xL % 2) == 0 { x1 = (xL) * fringeSize x2 = (xL + 1) * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } else { x1 = (xL + 1) * fringeSize x2 = xL * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } xs := []int{x1, x2, x3} ys := []int{y1, y2, y3} canvas.Polygon(xs, ys, draw.FillFromRGBA(draw.ColorByPercentage(colors, percentage))) //draw.RandomColorFromArray(colors))) var x11, x12, x13, y11, y12, y13 int if (xL % 2) == 0 { x11 = (xL + 1) * fringeSize x12 = (xL) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y11 + fringeSize/2 y13 = (yL+1)*fringeSize + fringeSize/2 } else { x11 = (xL) * fringeSize x12 = (xL + 1) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y1 + fringeSize y13 = (yL+1)*fringeSize + fringeSize/2 } xs1 := []int{x11, x12, x13} ys1 := []int{y11, y12, y13} canvas.Polygon(xs1, ys1, draw.FillFromRGBA(draw.ColorByPercentage(colors, percentage))) //draw.RandomColorFromArray(colors))) } } canvas.End() } // RandomMirror builds an image with 10x10 grids of half diagonals func RandomMirror(w http.ResponseWriter, key string, colors []color.RGBA, size int) { canvas := svg.New(w) canvas.Start(size, size) lines := 10 fringeSize := size / lines // triangle grid here: for xL := -1; xL <= lines/2; xL++ { for yL := -1; yL <= lines; yL++ { var x1, x2, x3, y1, y2, y3 int if (xL % 2) == 0 { x1 = (xL) * fringeSize x2 = (xL + 1) * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } else { x1 = (xL + 1) * fringeSize x2 = xL * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } xs := []int{x1, x2, x3} ys := []int{y1, y2, y3} fill1 := draw.FillFromRGBA(draw.RandomColorFromArray(colors)) canvas.Polygon(xs, ys, fmt.Sprintf("stroke:black;stroke-width:2; %s", fill1)) var x11, x12, x13, y11, y12, y13 int if (xL % 2) == 0 { x11 = (xL + 1) * fringeSize x12 = (xL) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y11 + fringeSize/2 y13 = (yL+1)*fringeSize + fringeSize/2 } else { x11 = (xL) * fringeSize x12 = (xL + 1) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y1 + fringeSize y13 = (yL+1)*fringeSize + fringeSize/2 } xs1 := []int{x11, x12, x13} ys1 := []int{y11, y12, y13} fill2 := draw.FillFromRGBA(draw.RandomColorFromArray(colors)) canvas.Polygon(xs1, ys1, fill2) // apply mirror: xs[0] = (lines * fringeSize) - xs[0] xs[1] = (lines * fringeSize) - xs[1] xs[2] = (lines * fringeSize) - xs[2] xs1[0] = (lines * fringeSize) - xs1[0] xs1[1] = (lines * fringeSize) - xs1[1] xs1[2] = (lines * fringeSize) - xs1[2] canvas.Polygon(xs, ys, fill1) canvas.Polygon(xs1, ys1, fill2) } } canvas.End() } // Isogrids builds an image with 10x10 grids of half diagonals func Isogrids(w http.ResponseWriter, key string, colors []color.RGBA, size, lines int) { canvas := svg.New(w) Loading
draw/isogrids/random.go 0 → 100644 +180 −0 Original line number Diff line number Diff line package isogrids import ( "fmt" "image/color" "net/http" "github.com/ajstarks/svgo" "github.com/taironas/tinygraphs/draw" ) func Random(w http.ResponseWriter, key string, colors []color.RGBA, width, height, lines int) { canvas := svg.New(w) canvas.Start(width, height) fringeSize := width / lines for xL := -1; xL <= lines; xL++ { for yL := -1; yL <= lines; yL++ { var x1, x2, x3, y1, y2, y3 int if (xL % 2) == 0 { x1 = (xL) * fringeSize x2 = (xL + 1) * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } else { x1 = (xL + 1) * fringeSize x2 = xL * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } xs := []int{x1, x2, x3} ys := []int{y1, y2, y3} canvas.Polygon(xs, ys, draw.FillFromRGBA(draw.RandomColorFromArray(colors))) var x11, x12, x13, y11, y12, y13 int if (xL % 2) == 0 { x11 = (xL + 1) * fringeSize x12 = (xL) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y11 + fringeSize/2 y13 = (yL+1)*fringeSize + fringeSize/2 } else { x11 = (xL) * fringeSize x12 = (xL + 1) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y1 + fringeSize y13 = (yL+1)*fringeSize + fringeSize/2 } xs1 := []int{x11, x12, x13} ys1 := []int{y11, y12, y13} canvas.Polygon(xs1, ys1, draw.FillFromRGBA(draw.RandomColorFromArray(colors))) } } canvas.End() } // Random creates an isogrids svg image with half diagonals. func RandomGradient(w http.ResponseWriter, key string, colors []color.RGBA, width, height, lines int) { canvas := svg.New(w) canvas.Start(width, height) fringeSize := width / lines for xL := -1; xL <= lines; xL++ { percentage := int(float64(xL) / float64(lines) * 100) for yL := -1; yL <= lines; yL++ { var x1, x2, x3, y1, y2, y3 int if (xL % 2) == 0 { x1 = (xL) * fringeSize x2 = (xL + 1) * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } else { x1 = (xL + 1) * fringeSize x2 = xL * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } xs := []int{x1, x2, x3} ys := []int{y1, y2, y3} canvas.Polygon(xs, ys, draw.FillFromRGBA(draw.ColorByPercentage(colors, percentage))) var x11, x12, x13, y11, y12, y13 int if (xL % 2) == 0 { x11 = (xL + 1) * fringeSize x12 = (xL) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y11 + fringeSize/2 y13 = (yL+1)*fringeSize + fringeSize/2 } else { x11 = (xL) * fringeSize x12 = (xL + 1) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y1 + fringeSize y13 = (yL+1)*fringeSize + fringeSize/2 } xs1 := []int{x11, x12, x13} ys1 := []int{y11, y12, y13} canvas.Polygon(xs1, ys1, draw.FillFromRGBA(draw.ColorByPercentage(colors, percentage))) } } canvas.End() } // RandomMirror builds an image with 10x10 grids of half diagonals func RandomMirror(w http.ResponseWriter, key string, colors []color.RGBA, size int) { canvas := svg.New(w) canvas.Start(size, size) lines := 10 fringeSize := size / lines for xL := -1; xL <= lines/2; xL++ { for yL := -1; yL <= lines; yL++ { var x1, x2, x3, y1, y2, y3 int if (xL % 2) == 0 { x1 = (xL) * fringeSize x2 = (xL + 1) * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } else { x1 = (xL + 1) * fringeSize x2 = xL * fringeSize x3 = x1 y1 = yL * fringeSize y2 = y1 + fringeSize/2 y3 = (yL + 1) * fringeSize } xs := []int{x1, x2, x3} ys := []int{y1, y2, y3} fill1 := draw.FillFromRGBA(draw.RandomColorFromArray(colors)) canvas.Polygon(xs, ys, fmt.Sprintf("stroke:black;stroke-width:2; %s", fill1)) var x11, x12, x13, y11, y12, y13 int if (xL % 2) == 0 { x11 = (xL + 1) * fringeSize x12 = (xL) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y11 + fringeSize/2 y13 = (yL+1)*fringeSize + fringeSize/2 } else { x11 = (xL) * fringeSize x12 = (xL + 1) * fringeSize x13 = x11 y11 = yL*fringeSize + fringeSize/2 y12 = y1 + fringeSize y13 = (yL+1)*fringeSize + fringeSize/2 } xs1 := []int{x11, x12, x13} ys1 := []int{y11, y12, y13} fill2 := draw.FillFromRGBA(draw.RandomColorFromArray(colors)) canvas.Polygon(xs1, ys1, fill2) xs[0] = (lines * fringeSize) - xs[0] xs[1] = (lines * fringeSize) - xs[1] xs[2] = (lines * fringeSize) - xs[2] xs1[0] = (lines * fringeSize) - xs1[0] xs1[1] = (lines * fringeSize) - xs1[1] xs1[2] = (lines * fringeSize) - xs1[2] canvas.Polygon(xs, ys, fill1) canvas.Polygon(xs1, ys1, fill2) } } canvas.End() }